While working on assets for the Unity engine in Blender I developed a specific simplified workflow for material creation and texture baking.
A node setup allowing material preview and baking that works like the the Standard Shader in Unity was crucial to the concept. I'm sharing the results of my experiments on blendswap.
Get it here:
https://github.com/TheRuleOfMike/EASYBlenderToUnityWorkflow
Follow me for more interesting content.
Sharing is caring.